// Copyright 2024 Matthew Rich . All rights reserved. package machine type Modeler interface { Trigger(transition Transitioner) error ChangeState(target State) State InspectState() State } type Model struct { state State } func NewModel(initial State) Modeler { return &Model{ state: initial } } func (m *Model) Trigger(transition Transitioner) error { return transition.Run(m) } func (m *Model) ChangeState(target State) State { oldState := m.state m.state = target return oldState } func (m *Model) InspectState() State { return m.state }